Five Nights At Freddy's Into the Pit
Genre:
2D Adventure, Horror
Timeline:
Pre-alpha - Launch
07. 2023 - 07. 2024
Tools I used:
Unity, Google Suite
> 208,500 Copies sold
Overwhelmingly Positive reviews on Steam (96%)
What Did I Do?
As A Producer:
- Managed several iterations of the game to make sure the features were done in a timely manner (Pre-alpha to shipping)
- Fostered an Agile development environment by building milestones, sprints, and sprint teams from the ground up
- Facilitated teamwork in a team across two time zones (the US and the Philippines)
- Translated stakeholders’ requirements into actionables that were later integrated into the game
As A Designer:
- Designed Easter Eggs and Arcade Cabinets
- Maintained integrity of characters and backstory for the FNaF IP
- Was part of the narrative that shaped the story of the game based on the book
- Iterated the puzzles and narratives based on feedback from multiple playtesting sessions