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The MSGÂ Sphere in Las Vegas
My Role:
Game Design Intern
Genre:
Location Based
Multiplayer
Timeline:
2 Prototypes over 3 month
05. 2024 - 08. 2024
Tools I used:
Unreal, Jira
Team Size:
~10 People
Challenges
Creating large-scale multiplayer interactive experiences that could take place in the Sphere.
Designing experiences for a new platform using existing technologiesÂ
What Did I Do?
As A Designer:
Made a proof of concept of a feature for a large-scale multiplayer game designed for the MSG Sphere in Unreal Engine
Collaborated with the UI Designer and Art Director to design the narratives and the UI for the onboarding phase of the game
Storyboarded and pitched original ideas for the MSG Sphere
Collaborated with Software Engineers and Technical Game Designer to implement and tweak the haptic feedback feature on mobile devices in Unreal Engine
Participated in daily standups and reported my progress to the Producer
Coordinated with Game Designers and Software Engineers to set up and run internal playtests